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CS2 Caller
Interactive Radar

Overpass Callouts

46 callout zones · Click or tap radar pins to view names, AKAs, and angles
Overpass Radar46
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A Site
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Overpass Callouts Directory

Showing 46 of 46 callout zones

A Site

Bombsite

Bombsite A—plant area typically reached from Long/Playground routes.

B Site

Bombsite

Bombsite B—plant area reached from Monster/short tunnel routes.

T Spawn

Spawn

Terrorists’ starting area; routes lead toward Playground (A) or Tunnels (B).

A Long

CalloutAKA: Long

Long approach into A site; key for taking space and setting up A executes.

Upper Tunnels

Callout

Upper tunnel route toward B side; used for safer approaches and staged B pressure.

Lower Tunnels

Callout

Lower tunnel route toward B; common for sneaky timings and late pressure.

Connector

CalloutAKA: Pipe Con

Connector path linking central areas; used for rotations and multi-lane pressure.

Party

CalloutAKA: Balloons

Party/balloons area near Playground; common landmark for A-side control fights.

Mid

Callout

Central area connecting A and B sides; used for information and rotation control.

Fountain

CalloutAKA: Park

Fountain landmark in/near Playground; common reference for early A control.

Playground

CalloutAKA: Park

Large park area on A side; major staging ground for A pushes and defaults.

Rock

Angle

Rock cover in A Long near Tree; close hold for A defenders watching A Long pinches.

Tree

Angle

Tree cover position in A Long; close hold and A Long crossfire reference.

Long Toilets

Callout

Longer back stretch of the Toilets corridor leading toward A Long; sub-position used in A Long pinches via Toilets.

Long Boost

Angle

Boost spot on A Long that grants a stronger angle or faster control.

Close Left (Long)

Angle

The small corner next to the exit of A Long onto the A Site that can be hidden behind. Maybe this doesn't count as a callout, but it's worth knowing!

Van

Callout

Van cover landmark used as a call for tight positions on approaches or sites.

Bank

CalloutAKA: ATM

ATM/Bank landmark on A site area used as cover and positional reference.

Default (A)

Callout

The default plant spot on the A Bombsite, which is just between the two green boxes opposite the entrance to the site when coming from Mid.

Optimus

CalloutAKA: Truck

Blue transformer landmark on A site; common cover/crosshair reference.

Bins

AngleAKA: Trash

Bin/dumpster area outside A site near Bank/Van; common CT close-cover position and reference for A entries from CT side.

Toilets

CalloutAKA: Restrooms / A Short

Restroom room on A side near A Long; key choke point into A.

A Short

CalloutAKA: Banana

Shortened approach to A site via Playground/Bank side; paired with Long for splits.

Flowers

Callout

Flower-bed landmark inside Monster tunnel; reference for precise positions.

CT

SpawnAKA: CT Spawn / CT Ramp

CT-side access ramp leading directly into A Site; key reference for retakes and defender rotations.

Monster

CalloutAKA: Pipe / B Tunnel

Large sewer/monster tunnel entrance to B site; major choke point for B hits.

Tracks

Callout

Rail/track area near B; used as a landmark for fights and rotations around B.

Short Tunnel

CalloutAKA: Short / B Short

Shortened approach to B site from Upper Tunnels/Connector; paired with Monster for splits.

Water

CalloutAKA: Construction / Canal

Water canal section near Monster/B approaches; landmark for sound and rotations.

Squeaky

Callout

Squeaky-door alley between Mid and B-short approach; common timing/info spot due to the door’s loud sound.

B Short

CalloutAKA: Short / Short Tunnel

Shortened approach to B site from Upper Tunnels/Connector; paired with Monster for splits.

Sandbags

AngleAKA: Sand Bags

Sandbag cover near B site; close-range hold/anchor landmark.

Sewers

Callout

Sewer-style tunnel toward B (related to Monster); sneaky rotation route.

Pillar

Angle

Pillar cover on B site used for CT trades and tight holds.

Toxic Barrels

AngleAKA: Barrels

Yellow/green barrel cover on B site used for anchor positions.

Pit

Callout

Small pit/depressed area on B site near Pillar; common close-hold position for B anchors.

Heaven

CalloutAKA: Sniper / Upper B

Elevated platform between A and B sites; classic CT pick spot with sightlines into A approach and B Bridge area.

Graffiti

CalloutAKA: ABC

Graffitied wall along the mid/Walkway corridor; reference point for mid timing and pinch coordination between A and B routes.

Cafe

CalloutAKA: Divider

The cafe sign opposite bench, on the other side of the wall to Long Toilets.

Bench

Angle

The bench opposite Cafe.

Storage

Callout

The room between Bank and Stairs near A Site.

Bridge

Callout

Wooden bridge over Water on B-side approach; key pinch point and reference for B execute timings.

Boost

Angle

The spot at which players can boost from Water to see onto B Site.

Ladder

Callout

The ladder that takes you from Upper Tunnels to Lower Tunnels.

Signpost

Callout

The signpost near A Site, on the wall that spans between the exits to A Long and A Short.

Hitmarker

Callout

Hitmarker is located just at the start of A Long, right as Terrorists expose themselves to A Long for the first time. It is named "Hitmarker" as often AWP shots will clip players through the wall that stands by this area, dealing them heavy damage but not killing them.

Round Strats

Overpass Execute Strats

Review fast Monster hits, A Long wraps, and mid-round connector rotations.