Inferno Callouts

Inferno Callouts Directory
Showing 62 of 62 callout zones
Banana
Long narrow lane from T Ramp to B site; classic early-round control fight zone.
B Site
Bombsite B—plant area at the top of Banana, typically defended with utility and crossfires.
T Spawn
Terrorists’ starting area; routes branch to Banana (B) or Mid (A-side access).
Mid
Central open lane used to reach Arch/Short for A pressure and to take map control.
Second Mid
Apartment-side lane leading toward A from T side; key for split pressure on A.
T Ramp
Main path leaving T Spawn toward Banana; common staging area before fighting for B control.
Ledge
Raised edge/step along common pathways; used as a landmark for positioning on routes toward sites.
Living Room
Apartment interior landmark (near Second Mid) used to call positions inside the Apts route.
Balcony
Balcony exit from Apartments toward A site side; common for late-round or split plays.
Bridge
Bridge-like connector landmark on apartment-side routes; used for calling positions during A pressure.
A Short
Short route into A from Arch side; key choke for A hits and CT retakes.
A Long
Long lane into A on the Arch/Long side; used for control and entry to site.
T Apartments
T-side apartments corridor; main route to apply pressure toward A site from the Apartments side.
Second Mid Door
Doorway along the Second Mid route; common choke point and sound cue area.
Back Alley
Back lane used for rotations and repositioning between key areas.
Underpass
Lower connector route under/alongside lanes; used as a safer reposition path.
Bench
Bench landmark used for calling a common hold/peek spot near lanes.
Second Mid Stairs
Stair section of the Second Mid route; often fought over during apartments-side control.
CT Apartments
CT-side portion/access around Apartments/rotations; used when defenders are playing near the Apts area.
Top Mid
The side of Mid that the CTs hold by default. This can refer to players pushing up the chokepoint of Mid just before it seperates into Short side and Arch side, as well in the space between both sides of Mid where CTs will commonly hold.
Pit
Pit position on A site near Arch/Library; strong defender anchor spot.
Boiler
Boiler room off Banana near B site; sneaky lurk/anti-flank spot for CTs.
Window
The large, exposed Window at the front of CT Apartment that overlooks Second Mid. It provides good vision to Second Mid, but is very open.
Stairs
The stairway in CT Apartments that connects Second Mid to CT Apps. This is close range combat at its finest, so bring your Mag-7!
Close Apartments
The hallway along CT Apartments that opens up onto the Balcony above Pit, and is what the Ts will commonly pass through if they're attacking A from Apps.
Balcony
Balcony exit from Apartments toward A site side; common for late-round or split plays.
Dosia
The very bottom right hand corner of Pit. Named after the grenade that the pro player Dosia threw to weaken two of the opposite team to ensure the bomb would kill them when it exploded.
Cemetery
The stone wall at the back of Pit that faces directly from Balcony when exiting CT Apps.
Truck
The Truck next to A Short on the A Site, that is used to jump on to gain access to Balcony and CT Apps.
Patio
The small, porched-off section of A Short that looks directly onto Top Mid, and will be a common place for CTs to setup a crossfire in Mid.
Long Corner
The corner that is tucked away in A Long to the far side opposite Library, and usually requires a molotov to clear out.
Library
Room near Arch/A side; common rotation and angle-holding spot for CTs.
Kitchen
Interior room near A site/rotations; landmark used for calling positions close to A.
A Site
Bombsite A—plant area reached from Short/Long/Apartments pressure.
Close Left
Tight ‘close’ corner on approach/entry lines; used to warn about a near-angle defender.
Back Site (A)
Deep/back portion of A site used for anchors and late-round holds.
Arch
Arched passage on CT side leading toward A; major rotation route and control point.
CT Spawn
The location that the CTs spawn every round.
Speedway
The walkway that runs from Arch all the way to outside B and next to Construction.
Terrace
The flowery Terrace next to CT Spawn, that overlooks Well and Speedway.
Truck
The Truck (often called Well) located along the CT Spawn route towards B Site.
B Bench
The bench and defensive hold area outside Construction near the B Site (formerly called Truck in legacy versions).
CT
This callout doesn't refer to CT Spawn, rather the exposed area the Ts will need to smoke off when attacking the B Site, otherwise they risk getting shot at from near CT Spawn.
Tree
Log/tree-trunk cover along the Banana corridor; close-hold reference for both Banana entries and CT-side delays.
CT Boost
This is the very powerful boost position near CT on B Site that can give players a view of the Site even when CT has been smoked off.
Construction
Church/Construction area on B side beyond Coffins; common rotation reference and CT-side cover when defending Banana.
Sand Bags (Construction)
The set of Sand Bags located at the back of Construction that can be hidden behind by players.
Garden
The green, flowery area that is immediately outside of Construction when exiting towards the B Site.
Coffins
Coffin-shaped box cover on B site; tight anchor position for CTs.
Grill
The grill that is placed just outside of the B Bombsite, and can be planted near.
Dark
Dark corner on B site near Coffins/Quad; close-hold position for B anchors and post-plant crossfires.
Fountain
The water Fountain located right in the middle of the B Site.
Quad
The stack of boxes at the back of B Site that can be a strong position to hold and duke players around.
2nd
The little cubby that players can hide in next to a set of boxes on the B Site. This is closest to Quad, and faces Fountain.
1st
The little cubby between two sets of boxes, immediately to the left of the B Site when attacking from Banana.
Boost
The boosted spot that is right next to 1st on the B Site, and can give good vision towards players pushing from Banana.
Sand Bags (B)
These are the Sand Bags on Banana, that can be very treacherous at hiding players and will usually be molotov'd out.
Car
Car cover on Banana between Half Wall and Boost; close-cover reference and trade position for Banana takes.
Barrels
The barrel stack on Banana (formerly logs in legacy CS:GO), providing essential cover when fighting for Banana control.
Bottom Mid
The side of Mid closest to T Spawn, right around where Underpass comes out onto.
Kitchen
Kitchen area inside Living Room and T Apartments with the stove and counter.
Moto
Alcove and motorcycle parking spot outside Library connecting Long to A Site approach.