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Inferno Callouts

62 callout zones · Click or tap radar pins to view names, AKAs, and angles
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Inferno Callouts Directory

Showing 62 of 62 callout zones

Banana

CalloutAKA: Car Lane

Long narrow lane from T Ramp to B site; classic early-round control fight zone.

B Site

Bombsite

Bombsite B—plant area at the top of Banana, typically defended with utility and crossfires.

T Spawn

Spawn

Terrorists’ starting area; routes branch to Banana (B) or Mid (A-side access).

Mid

Callout

Central open lane used to reach Arch/Short for A pressure and to take map control.

Second Mid

CalloutAKA: 2nd Mid / Alt Mid

Apartment-side lane leading toward A from T side; key for split pressure on A.

T Ramp

CalloutAKA: Stairs

Main path leaving T Spawn toward Banana; common staging area before fighting for B control.

Ledge

Callout

Raised edge/step along common pathways; used as a landmark for positioning on routes toward sites.

Living Room

Callout

Apartment interior landmark (near Second Mid) used to call positions inside the Apts route.

Balcony

CalloutAKA: A Apps Balcony / Porch

Balcony exit from Apartments toward A site side; common for late-round or split plays.

Bridge

CalloutAKA: T Bridge

Bridge-like connector landmark on apartment-side routes; used for calling positions during A pressure.

A Short

CalloutAKA: Short

Short route into A from Arch side; key choke for A hits and CT retakes.

A Long

CalloutAKA: Long

Long lane into A on the Arch/Long side; used for control and entry to site.

T Apartments

Callout

T-side apartments corridor; main route to apply pressure toward A site from the Apartments side.

Second Mid Door

Callout

Doorway along the Second Mid route; common choke point and sound cue area.

Back Alley

Callout

Back lane used for rotations and repositioning between key areas.

Underpass

CalloutAKA: Mexico

Lower connector route under/alongside lanes; used as a safer reposition path.

Bench

Angle

Bench landmark used for calling a common hold/peek spot near lanes.

Second Mid Stairs

Callout

Stair section of the Second Mid route; often fought over during apartments-side control.

CT Apartments

CalloutAKA: CT Apps

CT-side portion/access around Apartments/rotations; used when defenders are playing near the Apts area.

Top Mid

Callout

The side of Mid that the CTs hold by default. This can refer to players pushing up the chokepoint of Mid just before it seperates into Short side and Arch side, as well in the space between both sides of Mid where CTs will commonly hold.

Pit

CalloutAKA: A Pit / Bicycle

Pit position on A site near Arch/Library; strong defender anchor spot.

Boiler

CalloutAKA: A Boiler

Boiler room off Banana near B site; sneaky lurk/anti-flank spot for CTs.

Window

Callout

The large, exposed Window at the front of CT Apartment that overlooks Second Mid. It provides good vision to Second Mid, but is very open.

Stairs

Callout

The stairway in CT Apartments that connects Second Mid to CT Apps. This is close range combat at its finest, so bring your Mag-7!

Close Apartments

Angle

The hallway along CT Apartments that opens up onto the Balcony above Pit, and is what the Ts will commonly pass through if they're attacking A from Apps.

Balcony

CalloutAKA: A Apps Balcony / Porch

Balcony exit from Apartments toward A site side; common for late-round or split plays.

Dosia

Callout

The very bottom right hand corner of Pit. Named after the grenade that the pro player Dosia threw to weaken two of the opposite team to ensure the bomb would kill them when it exploded.

Cemetery

Callout

The stone wall at the back of Pit that faces directly from Balcony when exiting CT Apps.

Truck

Callout

The Truck next to A Short on the A Site, that is used to jump on to gain access to Balcony and CT Apps.

Patio

CalloutAKA: Quad

The small, porched-off section of A Short that looks directly onto Top Mid, and will be a common place for CTs to setup a crossfire in Mid.

Long Corner

AngleAKA: Corner / Cubby

The corner that is tucked away in A Long to the far side opposite Library, and usually requires a molotov to clear out.

Library

Callout

Room near Arch/A side; common rotation and angle-holding spot for CTs.

Kitchen

Callout

Interior room near A site/rotations; landmark used for calling positions close to A.

A Site

Bombsite

Bombsite A—plant area reached from Short/Long/Apartments pressure.

Close Left

Angle

Tight ‘close’ corner on approach/entry lines; used to warn about a near-angle defender.

Back Site (A)

Angle

Deep/back portion of A site used for anchors and late-round holds.

Arch

Callout

Arched passage on CT side leading toward A; major rotation route and control point.

CT Spawn

Spawn

The location that the CTs spawn every round.

Speedway

Callout

The walkway that runs from Arch all the way to outside B and next to Construction.

Terrace

Callout

The flowery Terrace next to CT Spawn, that overlooks Well and Speedway.

Truck

CalloutAKA: Well

The Truck (often called Well) located along the CT Spawn route towards B Site.

B Bench

CalloutAKA: Bench / Truck / Construction Bench

The bench and defensive hold area outside Construction near the B Site (formerly called Truck in legacy versions).

CT

Spawn

This callout doesn't refer to CT Spawn, rather the exposed area the Ts will need to smoke off when attacking the B Site, otherwise they risk getting shot at from near CT Spawn.

Tree

AngleAKA: Logs

Log/tree-trunk cover along the Banana corridor; close-hold reference for both Banana entries and CT-side delays.

CT Boost

Angle

This is the very powerful boost position near CT on B Site that can give players a view of the Site even when CT has been smoked off.

Construction

CalloutAKA: Church

Church/Construction area on B side beyond Coffins; common rotation reference and CT-side cover when defending Banana.

Sand Bags (Construction)

Callout

The set of Sand Bags located at the back of Construction that can be hidden behind by players.

Garden

Callout

The green, flowery area that is immediately outside of Construction when exiting towards the B Site.

Coffins

CalloutAKA: Crypt / Grave

Coffin-shaped box cover on B site; tight anchor position for CTs.

Grill

Callout

The grill that is placed just outside of the B Bombsite, and can be planted near.

Dark

CalloutAKA: Emo / Ninja

Dark corner on B site near Coffins/Quad; close-hold position for B anchors and post-plant crossfires.

Fountain

Callout

The water Fountain located right in the middle of the B Site.

Quad

CalloutAKA: New Box / Back Boxes

The stack of boxes at the back of B Site that can be a strong position to hold and duke players around.

2nd

Callout

The little cubby that players can hide in next to a set of boxes on the B Site. This is closest to Quad, and faces Fountain.

1st

Callout

The little cubby between two sets of boxes, immediately to the left of the B Site when attacking from Banana.

Boost

Angle

The boosted spot that is right next to 1st on the B Site, and can give good vision towards players pushing from Banana.

Sand Bags (B)

Callout

These are the Sand Bags on Banana, that can be very treacherous at hiding players and will usually be molotov'd out.

Car

Angle

Car cover on Banana between Half Wall and Boost; close-cover reference and trade position for Banana takes.

Barrels

CalloutAKA: Logs / Spools / Tree

The barrel stack on Banana (formerly logs in legacy CS:GO), providing essential cover when fighting for Banana control.

Bottom Mid

Callout

The side of Mid closest to T Spawn, right around where Underpass comes out onto.

Kitchen

CalloutAKA: Living Room Kitchen / T Kitchen / Stove

Kitchen area inside Living Room and T Apartments with the stove and counter.

Moto

AngleAKA: Motorcycle

Alcove and motorcycle parking spot outside Library connecting Long to A Site approach.

Round Strats

Inferno Execute Strats

Review Banana bracket takes, fast B hits, and A splits through Arch and Short.