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Nuke Callouts

49 callout zones · Click or tap radar pins to view names, AKAs, and angles
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T
T Spawn
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CT Spawn
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A Site
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B Site
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Nuke Callouts Directory

Showing 49 of 49 callout zones

T Spawn

Spawn

Terrorists’ starting area; routes quickly lead to Lobby/Outside.

CT Spawn

Spawn

Counter-Terrorists’ starting area; quick access to Yard (Outside) and A site defenses.

Outside

Callout

Open yard between buildings; key for wraps, secret control, and rotations.

A Site

Bombsite

Upper bombsite inside the main building; attacked via Lobby/Hut/Squeaky.

B Site

BombsiteAKA: Lower / Lower Site / Rafters / B Plant

Lower bombsite; reached via Ramp, Secret, or vents/drops.

Garage

CalloutAKA: Outside Garage

Small building/area in Outside used as cover and a landmark for Yard fights.

Ramp

CalloutAKA: Ramp Room / B Ramp

Downward ramp corridor leading toward Lower/B site; major choke point for both sides.

CT Box

Angle

Box cover near CT-side Outside area; common for holding Yard lines.

T Roof

Callout

Roof/raised landmark on T side used as a reference for Outside positioning.

Lobby

Callout

Main indoor staging area for Ts before committing to A site routes (Hut/Squeaky/Main).

Radio

CalloutAKA: T Radio

Control-room style area (often near Ramp/Lower routes); landmark for rotations and holds.

Trophy

Callout

Trophy room/area near upper site routes; used as a landmark during A-site control.

Control

CalloutAKA: Trophy / Lobby

Control room area used as a reference point for rotations toward Ramp/Lower.

Squeaky

CalloutAKA: Single Door

Squeaky door entrance into A site; common fast-hit route and sound cue location.

Vents

CalloutAKA: Vent / Lower Vents / Vent Shaft

Vent shafts connecting down into lower B site.

Hell

CalloutAKA: Under Heaven / CT Ramp

Lower position directly beneath Heaven on A site, behind/under the catwalk overhang. Sometimes (incorrectly) called Hell. Common close-cover hold for A defenders.

Heaven

CalloutAKA: A Heaven / Under Heaven

Elevated A-site position (top of Ramp view into site); strong CT angle for retakes.

Lockers

Callout

The Locker Room that has a window in it looking out onto Garage and CT Red. It is next to Hell.

Headshot

Angle

Common head-height angle/box on A site used as a crosshair-placement landmark.

Hut

CalloutAKA: A Hut

Small hut entrance from Lobby onto A site; common for executes and quick trades.

Tetris

Callout

Stacked-box landmark area used for calling cover/angles near routes.

Mustang

CalloutAKA: Hut Catwalk / A Mustang

Upper catwalk corner and railing above Hut on A Site; common defender crossfire position.

Rafters

CalloutAKA: A Rafters / Catwalk

High catwalk/rafters above A site; strong defender spot with vertical advantage.

Bridge

CalloutAKA: Catwalk Bridge / A Bridge

East catwalk overlooking A Site connecting Rafters towards Heaven.

Turn Pike

Callout

Turn Pike is the room between Ramp and Hell.

Stack

Callout

Stack refers to the boxes in the Turn Pike-side corner of Ramp.

Boost

Angle

Boost refers to the Boxes next to the entrance to Ramp from Control.

Big Box

Angle

Big Box is the area around and on the Big Box just above the ramp that leads to B Site.

T Red

Callout

Red shipping container on T side of Outside/Yard; cover and staging landmark.

Blue

CalloutAKA: CT Red / CT Blue / Blue Box / Blue Container

Blue shipping container on CT side of Outside; Yard cover used by defenders.

Main

Callout

Main is the room that connects A Site to Outside.

Window

CalloutAKA: Command / B Window

Window observation room overlooking B site; used for sneaky peeks and info.

Dark

CalloutAKA: Dark Box / Dark Corner / Shadows

Dark corner alcove with crate on B site used for tucked anchor holds.

Single

CalloutAKA: Single Door / Decon / Decontamination / Shower

Single door entrance from the lower corridors into B site.

Back Vents

CalloutAKA: Back Vent / Lower Corridor / Vents Corridor

Back corridor connecting Single/Decon, Vents, and Tunnels.

Tunnels

CalloutAKA: B Tunnels / Secret Tunnels / Pipes / Stairs

Lower tunnel corridor connecting Secret stairs, pipes, and Double Doors.

Double Doors

CalloutAKA: Double / Doors / B Doors

Double doors leading from Tunnels and Window area onto B Site.

Bottom Ramp

CalloutAKA: B Ramp / Lower Ramp

Bottom of Ramp at the blast door gate near B site; key Ramp-control landmark.

Silo

CalloutAKA: Twinkie

Cylindrical silo structure between Outside and Mini A; common reference point for Outside fights and CT rotational pinches.

Secret

CalloutAKA: Stairs to B

Hidden route from Outside to Lower B site; sneaky T pressure path.

Astralis

CalloutAKA: Astralis Box / Astralis Corner

Astralis notch on B site; common tucked defensive position or plant spot on the upper side of the lower bombsite.

Silo

CalloutAKA: Lower Silo / Reactor / Nuclear Silo / B Silo

The nuclear reactor silo structure on lower B site.

Safe

CalloutAKA: Safe Plant / Behind Silo / Back Silo

Safe plant position directly behind the lower reactor silo on B site.

Box

AngleAKA: B Box / Site Box

Crate cover on the lower right corner of B site near Double Doors and Rafters.

Rafters

CalloutAKA: Up / B Rafters / Lower Rafters / Catwalk

Elevated catwalks surrounding the perimeter of lower B site.

Lower Secret

CalloutAKA: Secret / Secret Stairs / B Secret

Lower staircase and landing connecting Outside Secret down into B Tunnels.

Truck

CalloutAKA: T Truck / Flatbed

Flatbed truck and cargo blocks on the path from T Spawn heading toward Outside.

Vent

CalloutAKA: A Vent / Top Vent / Drop

Left vent entrance on A site dropping into the lower vents system.

Fake Vent

CalloutAKA: Asia / A Fake Vent

Right vent grate on A site; non-passable fake vent also known as Asia.

Round Strats

Nuke Execute Strats

Review fast outside takes, upper A rushes, and Ramp control rounds with utility lineups.