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Anubis Callouts

49 callout zones · Click or tap radar pins to view names, AKAs, and angles
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Anubis Callouts Directory

Showing 49 of 49 callout zones

T Spawn

Spawn

Terrorists’ starting area; routes lead toward Mid control or direct site approaches.

Alley

Callout

Alley lane used for moving between key areas; common for early map control.

Ruins

CalloutAKA: T Ruins

Ruins landmark zone; often used for calling positions near stone structures.

Top Mid

CalloutAKA: T Mid

Upper Mid area closer to T side; key for splits and controlling rotations.

B Long

Callout

Long approach route toward B; common for early pressure and late executes.

B Main

CalloutAKA: Gate

Main entrance gate into B Site from B Long.

Ivy

Callout

Ivy-covered landmark area used as a reference for tucked positions and peeks.

Catwalk

CalloutAKA: B Catwalk / Ledge / Ruins Catwalk

Catwalk ledge connecting Ruins and B Long; elevated route with an angle into B Long.

Pillar

Angle

Pillar cover on B site used for tight trades and CT holds.

Default

CalloutAKA: B Default Plant

Default plant/position area on a bombsite—the most common plant spot reference.

E Box

AngleAKA: Con / Mid Box

Specific box landmark (‘E box’) used for calling a common cover/hold position.

Water

CalloutAKA: Boat / Canal

Water channel/area that provides a distinctive route and landmark for movement.

Arches

Callout

Arched corridor/connector used for rotations and holding key angles.

Wood

Callout

Wooden cover/landmark spot used for precise position calls during fights.

B Site

Bombsite

Bombsite B—plant zone reached from B Long and other connectors.

Back Site

AngleAKA: Backsite / B Backsite

Deep/back portion of B site where defenders anchor or post-plant.

Ninja

Angle

Hidden close corner near default plant used for sneaky holds and surprise kills.

Bridge

CalloutAKA: Mid Bridge / Wood Bridge

Bridge connector area used for rotations and controlling crossings.

Double Doors

CalloutAKA: B Doors

Two-door chokepoint that often funnels fights and utility usage.

Temple

CalloutAKA: Palace

Temple / Palace indoor structure connecting Mid, B Connector, and B Site approach.

Street

AngleAKA: B Street / CT Alley

T-side street approach toward B Main; common early-round staging area.

Sniper

CalloutAKA: Sniper Nest / CT Window

Elevated CT-side overwatch position with a long sightline into B Site / B Long. Standard smoke target on T-side B executes to deny the AWP/rifle long angle.

Stairs

CalloutAKA: T Stairs

T Stairs leading from T Spawn / Top Mid up toward Mid / Bridge; common rotation and entry path for T-side mid plays.

Middle

CalloutAKA: Mid

Middle is the large central region on the CT side of Double Doors, a vital part of the map for CTs to control.

Cave

CalloutAKA: Camera / Dark

Cavernous walkway from CT Spawn down to B Site approach; common CT rotation route. Smoked on T-side B executes to cut rotators.

Camera

CalloutAKA: B Connector / B Conn / A Connector / A Conn

Central connector route (Camera) linking Mid and Plat / A Site.

Plateau

AngleAKA: Plat / Upper A

Elevated platform on A site near Tunnel/Back A Site; common AWP / elevated cover position for A defenders.

Drop

CalloutAKA: Water Drop

Drop is the area in Boat that Ts can use to drop from T Side Upper to Canal.

CT Spawn

Spawn

Counter-Terrorists starting area; rotations branch toward both sites.

Heaven

CalloutAKA: A Heaven / Catwalk

Elevated overwatch position on A site (the only Heaven on Anubis). Key AWP / pick angle covering A Main and Back A Site approaches.

A Main

CalloutAKA: Main

A Main is the primary entrance to A Bombsite from Water and Fountain.

Headshot

AngleAKA: Ramp Box

Headshot is the angle behind a couple of boxes used to hold CTs pushing from A Bombsite to the Water area through Main.

Boat

CalloutAKA: Water

"Boat" refers to the expansive water-filled area adjacent to the Canal, offering entry points to A through Main, Water, and T Upper.

Tunnel

Callout

Tunnel is the narrow indoor region leading to A Heaven from CT Spawn.

Fountain

CalloutAKA: A Fountain

"Fountain" refers to the raised area distinguished by a fountain situated beside a pillar, directly in front of A Main.

Carpets

CalloutAKA: Upper / Upper Carpets / Rugs

Carpeted corridor (Upper / Rugs) above Water / Drop, used to control the approach to A Main.

A Site

Bombsite

Bombsite A — plant area reached via A Main and A Connector.

Beach

CalloutAKA: River / Water Canal

"Beach" refers to the isolated zone situated behind CT spawn, marked by a sandy beach with a boat resting upon it.

Corner

AngleAKA: Plat / B Plat

Close left triangular platform / corner entering B Bombsite from B Main.

Back Site (A)

Angle

Back Site refers to the area towards the CT side of the A Bombsite, next to a gated door.

Hell

AngleAKA: Under Heaven

Recessed alcove on the north wall of A Site under Heaven, holding A Main and Plat crosses.

Pillar

AngleAKA: A Pillar / Fountain Pillar

Stone pillar near Fountain on A Site; common defensive cover holding A Main entrance.

Bricks

AngleAKA: Broken / Broken Bricks

Broken brick stack beside Plat and A Site; popular headshot and peek angle.

Box

AngleAKA: Plat Box / A Box

Wooden crate on the edge of Plat overlooking A Site.

Orange

CalloutAKA: Orange Box / Plat Ramp

Orange tarp and crates along the slope between Plat and A Main.

Trash

AngleAKA: Bin / T Trash

Debris and trash corner along the T Spawn pathway toward Ruins and B Long.

B Conn

CalloutAKA: B Connector / Half Wall

Connector route connecting Mid to Temple and B Site.

Drop

CalloutAKA: Canal Drop / Mid Drop / Canals Drop / Cubby Drop

Ledge drop from Mid Double Doors room down into Water / Canals.

Window

AngleAKA: Mid Window / Sniper Window

Mid Window connecting the B Connector / Temple hallway to Mid, overlooking Bridge.

Round Strats

Anubis Execute Strats

Review A site execs through Main, B split takes through Water, and Mid lurk protocols.