Anubis Callouts

Anubis Callouts Directory
Showing 49 of 49 callout zones
T Spawn
Terrorists’ starting area; routes lead toward Mid control or direct site approaches.
Alley
Alley lane used for moving between key areas; common for early map control.
Ruins
Ruins landmark zone; often used for calling positions near stone structures.
Top Mid
Upper Mid area closer to T side; key for splits and controlling rotations.
B Long
Long approach route toward B; common for early pressure and late executes.
B Main
Main entrance gate into B Site from B Long.
Ivy
Ivy-covered landmark area used as a reference for tucked positions and peeks.
Catwalk
Catwalk ledge connecting Ruins and B Long; elevated route with an angle into B Long.
Pillar
Pillar cover on B site used for tight trades and CT holds.
Default
Default plant/position area on a bombsite—the most common plant spot reference.
E Box
Specific box landmark (‘E box’) used for calling a common cover/hold position.
Water
Water channel/area that provides a distinctive route and landmark for movement.
Arches
Arched corridor/connector used for rotations and holding key angles.
Wood
Wooden cover/landmark spot used for precise position calls during fights.
B Site
Bombsite B—plant zone reached from B Long and other connectors.
Back Site
Deep/back portion of B site where defenders anchor or post-plant.
Ninja
Hidden close corner near default plant used for sneaky holds and surprise kills.
Bridge
Bridge connector area used for rotations and controlling crossings.
Double Doors
Two-door chokepoint that often funnels fights and utility usage.
Temple
Temple / Palace indoor structure connecting Mid, B Connector, and B Site approach.
Street
T-side street approach toward B Main; common early-round staging area.
Sniper
Elevated CT-side overwatch position with a long sightline into B Site / B Long. Standard smoke target on T-side B executes to deny the AWP/rifle long angle.
Stairs
T Stairs leading from T Spawn / Top Mid up toward Mid / Bridge; common rotation and entry path for T-side mid plays.
Middle
Middle is the large central region on the CT side of Double Doors, a vital part of the map for CTs to control.
Cave
Cavernous walkway from CT Spawn down to B Site approach; common CT rotation route. Smoked on T-side B executes to cut rotators.
Camera
Central connector route (Camera) linking Mid and Plat / A Site.
Plateau
Elevated platform on A site near Tunnel/Back A Site; common AWP / elevated cover position for A defenders.
Drop
Drop is the area in Boat that Ts can use to drop from T Side Upper to Canal.
CT Spawn
Counter-Terrorists starting area; rotations branch toward both sites.
Heaven
Elevated overwatch position on A site (the only Heaven on Anubis). Key AWP / pick angle covering A Main and Back A Site approaches.
A Main
A Main is the primary entrance to A Bombsite from Water and Fountain.
Headshot
Headshot is the angle behind a couple of boxes used to hold CTs pushing from A Bombsite to the Water area through Main.
Boat
"Boat" refers to the expansive water-filled area adjacent to the Canal, offering entry points to A through Main, Water, and T Upper.
Tunnel
Tunnel is the narrow indoor region leading to A Heaven from CT Spawn.
Fountain
"Fountain" refers to the raised area distinguished by a fountain situated beside a pillar, directly in front of A Main.
Carpets
Carpeted corridor (Upper / Rugs) above Water / Drop, used to control the approach to A Main.
A Site
Bombsite A — plant area reached via A Main and A Connector.
Beach
"Beach" refers to the isolated zone situated behind CT spawn, marked by a sandy beach with a boat resting upon it.
Corner
Close left triangular platform / corner entering B Bombsite from B Main.
Back Site (A)
Back Site refers to the area towards the CT side of the A Bombsite, next to a gated door.
Hell
Recessed alcove on the north wall of A Site under Heaven, holding A Main and Plat crosses.
Pillar
Stone pillar near Fountain on A Site; common defensive cover holding A Main entrance.
Bricks
Broken brick stack beside Plat and A Site; popular headshot and peek angle.
Box
Wooden crate on the edge of Plat overlooking A Site.
Orange
Orange tarp and crates along the slope between Plat and A Main.
Trash
Debris and trash corner along the T Spawn pathway toward Ruins and B Long.
B Conn
Connector route connecting Mid to Temple and B Site.
Drop
Ledge drop from Mid Double Doors room down into Water / Canals.
Window
Mid Window connecting the B Connector / Temple hallway to Mid, overlooking Bridge.