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CS2 Caller
Interactive Radar

Cache Callouts

53 callout zones · Click or tap radar pins to view names, AKAs, and angles
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Cache Callouts Directory

Showing 53 of 53 callout zones

Mid

Callout

Central area between A and B approaches; controlling Mid is the only way to pressure B on T side.

A Site

Bombsite

Bombsite A — plant area reached via A Main, Highway, or CT/Garage routes.

T Spawn

Spawn

Terrorists’ starting area; routes lead toward T Main (A), Squeaky, and Mid.

A Long

Callout

Long approach to A site, parallel/alternate to A Main; alternative entry path with longer sightlines.

Squeaky

CalloutAKA: Single Door

Squeaky door connecting T side to Mid/Checkers area; noisy doorway that reveals rotations.

Shroud

Callout

Shroud, also known as Boost Boxes, are the boxes in the corner of A Site, located between Squeaky and A Main. They are known as Boost Boxes as they can only be accessed by getting a boost from a teammate (or jumping from the top of squeaky door).

NBK

Callout

Named hiding spot on B site (after the NBK team); tucked anchor position for sneaky holds.

Quad

Callout

Four-box stack in Mid area used as cover and a common reference for Mid fights.

A Default

Callout

Default plant spot on A site near Default Box / Forklift; standard plant position for A executes and post-plant crossfires.

Forklift

CalloutAKA: Fork / Lift

Forklift cover landmark on A site; common post-plant position and crossfire reference.

Balcony

CalloutAKA: Catwalk

Elevated balcony/catwalk above A site approach; vertical reference for A defenders watching A Main.

Highway

CalloutAKA: Catwalk / Middle

Long lane on A side outside the building; used as a staging/rotation landmark on A pressure.

Default Box

Angle

Default Box refers to the boxes located on A Site, next to the red shipping container.

Truck

Callout

Truck cover on A site near default plant; strong cover for plants and post-plant holds.

CT Halls

Callout

The CT Halls callout spans a large area compared to other callouts for this map - it refers to the area between Truck and Hell.

CT Connector

CalloutAKA: Con / Connector

CT Connector refers to the room that connects Mid to CT Hall/CT Spawn. A common spot for AWPers on CT at the start of the round.

White Box

Angle

White crate cover on B site used as a plant landmark and cover for post-plant fights.

Sand Bags

CalloutAKA: Sandbags

Sandbag cover stack in Mid (between Highway and Vents); reference for mid timing and crossfires.

Mid Roof

Callout

Mid Roof refers to anywhere on top of (on the roof of) the building between Vents and Sand Bags.

Vents

CalloutAKA: Vent

Vent passage from Mid into B site — the ONLY T-side route to B. Tight, loud, and heavily trapped by utility.

Cubby

Callout

Small cubby corner in Mid near Boost; close-hold spot for mid defenders.

Boost

Angle

Boost spot on A site (often near Site/Heaven) that grants elevation for surprise angles.

Checkers

CalloutAKA: Four-Zero / Storage

Checkered-floor room adjacent to Mid/Squeaky; key mid-control landmark and CT peek spot.

Back Checkers

Callout

Back Checkers refers to the area behind the boxes at the back of Checkers.

Garage

Callout

Garage route on CT side of A; common rotation path and anchor hold position.

T Red

Callout

Red refers to the area on top of the red shipping container inside Garage.

Dumpster

Callout

Dumpster cover in Mid near Garage entrance; close-cover and timing reference.

B Halls

Callout

Hallway path from T side toward B site, parallel to B Main; rotation and flank route.

B Main

Callout

Main T-side entry to B site, between Sun Room and B Halls. Primary B-execute path on Cache.

B Main Boxes

Angle

B Main Boxes refers to the boxes close to where B Main leads on to Checkers, that CTs will often hide behind.

Sun Room

Callout

Bright room near A Main/Forklift area; common CT peek angle and T entry landmark.

Toxic

Callout

Yellow toxic barrel cover on B site; common anchor landmark and post-plant hold.

B Offen

Callout

B Offen is a less-commonly used call, but refers to the area between B Site and Hell, Checkers, and B Halls.

Pit

Callout

Pit refers to the dip next to the ramp on B Site.

B Ramp

Callout

B Ramp refers to the ramp leading onto B Site.

Headshot

AngleAKA: Red Box / Shroud

Common head-height angle/box on B site used as a crosshair-placement landmark.

B Site

Bombsite

Bombsite B — plant area reached only from T-side Mid/Vents or CT-side Ivy/Z.

B Default

Callout

Default B-site plant position; most common B plant reference when coming through Vents.

New Boxes

Angle

This callout is for the area behind the tall gray boxes on the B Hall side of B Site.

Spray

Callout

This refers to the area behind the boxes at the back of B Site. Also known as Back Site, and Back Boxes.

Close Left

Angle

Close Left is the close left corner of B Site if you were entering from Hell (CT side). Terrorists will commonly hide here after a bomb plant to surprise CTs when they are retaking the site.

Heaven

CalloutAKA: B Heaven

Elevated CT-side overwatch position above B site, accessed via CT Halls. Key B-anchor / AWP angle covering B Main, B Halls, and Sun Room. (Sometimes called B Heaven explicitly.)

Blue

Callout

Blue is the area (next to the blue wall) under Rafters/Heaven.

Rafters

Callout

Wooden rafters/overhead beams visible from Heaven on B side; reference for vertical line-of-sight checks and boost spots.

Tree

Angle

Tree-trunk cover between CT Halls and Heaven on B-side approach; reference for CT Halls timing and pinches into B.

CT Spawn

Spawn

Counter-Terrorists’ starting area; rotations lead to A (via Garage/Heaven) and B (via Z/CT).

T Truck

Callout

Truck is the area around (usually behind) the truck located between T Spawn and T/A Long.

T Boxes

Angle

Box cover on T-side B approach; staging cover for B entries from T spawn side.

Flash Window

Callout

Flash Window is the window that grenades can be thrown from Sun Room to B Site from.

A Main

Callout

Primary choke into A site from T Main; key doorway fought over with utility on every A hit.

Lockers

Callout

Locker cabinets along A Main; cover and reference position for A site approach.

Elektro

Callout

Elektro is the area between Truck, A Site, and Highway.

New Box

AngleAKA: Xbox / A Box

Single metal box outside A site near Quad and Forklift; common holding and boost position.

Round Strats

Cache Execute Strats

Review A site executes with Forklift smokes, fast B hits, and Mid-to-B splits.