Skip to main content
CS2 Caller
Interactive Radar

Mirage Callouts

55 callout zones · Click or tap radar pins to view names, AKAs, and angles
Mirage Radar55
Filter:
Mirage clean radar
B
B Site
A
A Site
T
T Spawn
CT
CT
CT
CT Spawn
Tap any pin or zone on the radar to inspect details

Mirage Callouts Directory

Showing 55 of 55 callout zones

Mid

Callout

Central lane of the map between Top Mid and Sniper's Nest; Mid control dictates rotations.

B Site

Bombsite

B Site refers to the location on B at which you can plant the bomb.

A Site

Bombsite

The A Bombsite. Typically this callout just refers to the sector of the Site where the bomb can actually be planted, as the other areas all have their own callouts.

T Spawn

Spawn

Terrorists’ starting area; main exits lead toward A Ramp, Mid, and B Apartments.

T Roof

Callout

Roof/raised landmark near T-side routes; used as a reference for early movement on T side.

A Ramp

CalloutAKA: Pit

Main approach lane into A site from T side; key entry path for A takes.

Palace

CalloutAKA: Apts / Balcony

Enclosed route to A site with an elevated exit onto site; common for split/explode A.

Pillars

Angle

Pillar cover on/near A site used for fights around default plant area.

Balcony

Callout

Small ledge area near A-side structures (often referenced for elevated peeks/holds).

Shadows

Callout

Dark corner area near A site (close to stairs/connector side) used for hiding/holding.

Tetris

CalloutAKA: A Boxes

Stacked boxes on A Ramp used for cover and staging before entering A.

Sandwich

Callout

Tight space between objects on A site (often between boxes) used for sneaky holds.

Stairs

Callout

Staircase on A site leading toward Jungle/CT; common defender position.

Firebox

AngleAKA: Ninja

Box position on A site used as cover near the ramp-side entry.

Ninja

Angle

Hidden corner near default plant on A site used for sneaky post-plant defense.

CT

Spawn

CT-side approach/entrance to A site; also a general call for defenders near CT routes.

Ticket Booth

CalloutAKA: Ticket

Small booth structure at CT entrance to A; common anchor/peek position.

Trash

Callout

Landmark near A site/CT side used as a call for tight positions by the trash bins.

CT Spawn

Spawn

Counter-Terrorists’ starting area; rotations lead toward Mid, A, and B.

Jungle

CalloutAKA: Window Con

Room between A site and Mid (near Stairs/Connector area); vital rotation/control space.

Connector

CalloutAKA: Con

Hallway linking Mid to A site (near Jungle); crucial for mid-to-A splits and rotations.

Vent

Callout

Vent passage connecting areas around Mid/Connector/Jungle; used for fast repositioning.

Window

CalloutAKA: Mid Window / Sniper's Nest / Nest

The primary sniper window in Mid overlooking Top Mid, Catwalk, and Underpass.

Ladder Room

CalloutAKA: Vents / Ladder

Small room with ladder connecting Mid routes (Cat/Short area) and Window/Jungle access.

Underpass

CalloutAKA: Under / Tunnel / Murder Hole

Underground path from B Apartments area to the bottom of Mid; used for sneaky mid pressure.

Boost

Angle

Boost spot in Mid that helps reach Window/upper angles; often used to surprise opponents.

Chair

CalloutAKA: Delpan / Mid Chair

Small landmark in Mid used as a reference for a common position/peek angle.

Top Mid

CalloutAKA: Cart / T Mid

Upper Mid area closer to T side; main battleground for mid control.

Mid Boxes

Angle

Central box cover in Mid used for peeks, crosses, and fighting toward Window/Connector.

Default

Callout

Default plant spot on A site near Tetris/Firebox; most common A plant reference.

Triple Box

Angle

The triple set of boxes at the back of the A Bombsite, nearer to CT Spawn than the default plant boxes.

Catwalk

CalloutAKA: Cat / Short / B Short

Short/cat route from Mid toward B site; key path for mid-to-B splits.

B Short

CalloutAKA: Short

Short route into B site from Catwalk; often paired with Window/Market pressure.

Short Corner

AngleAKA: Edward

The corner to the right of B Short if you're coming to the B Site from Mid. This is next to the wallbang-able spot of B Apartments.

Market

CalloutAKA: Kitchen / Shop

Market room on CT side of B; key rotation/retake route and defender stronghold.

Market Window

CalloutAKA: Kitchen Window / B Window

The window connecting Market (Kitchen) to B Site.

Door

Callout

The doorway into Market on the side closet to the B Site.

Bench

AngleAKA: B Bench / Forest

Bench cover on B site; common hold/plant-area fight reference.

Van

CalloutAKA: Car

Van cover at back of B site; classic defender anchor position.

B Apartments

CalloutAKA: Apartments / Apps

Main T-side corridor leading to B site; often called ‘Apps’ and used for B hits.

Kitchen

CalloutAKA: Market

Market room on CT side of B; key rotation/retake route and defender stronghold.

B Plat

Angle

Back platform area behind/near B site cover; used for holding exits and late fights.

Side Alley

Callout

The area between Mid and T Spawn.

TV

Callout

The TV in House/B Apartments.

Cart

Angle

The boxes that can be jumped on to access the Apartments/House ramp. These were previously a cart, hence the name.

Apps Ramp

Callout

The ramp that leads up to B Apartments from T Spawn.

Arches

Callout

The arches between B Short and B Site.

Sneaky

Callout

Sneaky is the position on top of the fridge up against the wall in Market.

Empty

CalloutAKA: Safe / Safe Plant

Empty is the pillar closest to the Market Door.

E Box

Angle

E Box is in the corner of B Site closest to Market Window.

Boost Boxes

Angle

Boost boxes are the boxes next to default on B that players can be boosted on top of.

House

Callout

House is the building that connects Back Alley/T Apartments to T Spawn/Side Alley.

Back Alley

Callout

Back lane behind B/Market side used for rotations and repositioning.

Rat

CalloutAKA: Vent / Rat Hole

Vent and crawlspace passage behind Window (Nest) leading toward CT Spawn and Market route.

Jail

AngleAKA: Back B / Prison

Back corner alcove with the barred window behind Bench and B Site.

Round Strats

Mirage Execute Strats

Review A site executes, B apartments rushes, and mid splits with role assignments.