Mirage Callouts

Mirage Callouts Directory
Showing 55 of 55 callout zones
Mid
Central lane of the map between Top Mid and Sniper's Nest; Mid control dictates rotations.
B Site
B Site refers to the location on B at which you can plant the bomb.
A Site
The A Bombsite. Typically this callout just refers to the sector of the Site where the bomb can actually be planted, as the other areas all have their own callouts.
T Spawn
Terrorists’ starting area; main exits lead toward A Ramp, Mid, and B Apartments.
T Roof
Roof/raised landmark near T-side routes; used as a reference for early movement on T side.
A Ramp
Main approach lane into A site from T side; key entry path for A takes.
Palace
Enclosed route to A site with an elevated exit onto site; common for split/explode A.
Pillars
Pillar cover on/near A site used for fights around default plant area.
Balcony
Small ledge area near A-side structures (often referenced for elevated peeks/holds).
Shadows
Dark corner area near A site (close to stairs/connector side) used for hiding/holding.
Tetris
Stacked boxes on A Ramp used for cover and staging before entering A.
Sandwich
Tight space between objects on A site (often between boxes) used for sneaky holds.
Stairs
Staircase on A site leading toward Jungle/CT; common defender position.
Firebox
Box position on A site used as cover near the ramp-side entry.
Ninja
Hidden corner near default plant on A site used for sneaky post-plant defense.
CT
CT-side approach/entrance to A site; also a general call for defenders near CT routes.
Ticket Booth
Small booth structure at CT entrance to A; common anchor/peek position.
Trash
Landmark near A site/CT side used as a call for tight positions by the trash bins.
CT Spawn
Counter-Terrorists’ starting area; rotations lead toward Mid, A, and B.
Jungle
Room between A site and Mid (near Stairs/Connector area); vital rotation/control space.
Connector
Hallway linking Mid to A site (near Jungle); crucial for mid-to-A splits and rotations.
Vent
Vent passage connecting areas around Mid/Connector/Jungle; used for fast repositioning.
Window
The primary sniper window in Mid overlooking Top Mid, Catwalk, and Underpass.
Ladder Room
Small room with ladder connecting Mid routes (Cat/Short area) and Window/Jungle access.
Underpass
Underground path from B Apartments area to the bottom of Mid; used for sneaky mid pressure.
Boost
Boost spot in Mid that helps reach Window/upper angles; often used to surprise opponents.
Chair
Small landmark in Mid used as a reference for a common position/peek angle.
Top Mid
Upper Mid area closer to T side; main battleground for mid control.
Mid Boxes
Central box cover in Mid used for peeks, crosses, and fighting toward Window/Connector.
Default
Default plant spot on A site near Tetris/Firebox; most common A plant reference.
Triple Box
The triple set of boxes at the back of the A Bombsite, nearer to CT Spawn than the default plant boxes.
Catwalk
Short/cat route from Mid toward B site; key path for mid-to-B splits.
B Short
Short route into B site from Catwalk; often paired with Window/Market pressure.
Short Corner
The corner to the right of B Short if you're coming to the B Site from Mid. This is next to the wallbang-able spot of B Apartments.
Market
Market room on CT side of B; key rotation/retake route and defender stronghold.
Market Window
The window connecting Market (Kitchen) to B Site.
Door
The doorway into Market on the side closet to the B Site.
Bench
Bench cover on B site; common hold/plant-area fight reference.
Van
Van cover at back of B site; classic defender anchor position.
B Apartments
Main T-side corridor leading to B site; often called ‘Apps’ and used for B hits.
Kitchen
Market room on CT side of B; key rotation/retake route and defender stronghold.
B Plat
Back platform area behind/near B site cover; used for holding exits and late fights.
Side Alley
The area between Mid and T Spawn.
TV
The TV in House/B Apartments.
Cart
The boxes that can be jumped on to access the Apartments/House ramp. These were previously a cart, hence the name.
Apps Ramp
The ramp that leads up to B Apartments from T Spawn.
Arches
The arches between B Short and B Site.
Sneaky
Sneaky is the position on top of the fridge up against the wall in Market.
Empty
Empty is the pillar closest to the Market Door.
E Box
E Box is in the corner of B Site closest to Market Window.
Boost Boxes
Boost boxes are the boxes next to default on B that players can be boosted on top of.
House
House is the building that connects Back Alley/T Apartments to T Spawn/Side Alley.
Back Alley
Back lane behind B/Market side used for rotations and repositioning.
Rat
Vent and crawlspace passage behind Window (Nest) leading toward CT Spawn and Market route.
Jail
Back corner alcove with the barred window behind Bench and B Site.