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CS2/CALLER

B execute (Bridge + Pillar + Heaven)

Core B smokes: Bridge + Pillar + Heaven; entry from Water/B Short with flashes to clear Sandbags and plant.

Player assignments

5 roles
P1
IGL / B Short entryWater

Lead B Short; clear Sandbags then swing Pillar lane.

Flash: Water pop
P2
Smoke (Bridge)T Spawn

Throw Bridge smoke early; then follow to Water for trades.

Smoke: Bridge
P3
Smoke (Pillar)Water

Throw Pillar smoke on hit timing; then trade into site.

Smoke: Pillar
P4
Smoke (Heaven)Water

Throw Heaven smoke to deny the power angle; then support plant.

Smoke: Heaven
P5
Monster pressureMonster

Hold Monster pressure to stop rotates; late entry only if needed.

Flash: Monster pop (optional)