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CS2/CALLER

Passive: delay & retake (keep 5 alive)

Give some early space, spend utility to stall executes, and retake together with numbers.

Player assignments

5 roles
P1
A delayToilets

Delay A Short with utility then fall back.

Smoke: A Short (optional)Flash: delay pop (optional)
P2
Bank (retake)Bank

Stay alive, keep utility for retake swings.

Flash: retake support
P3
Mid rotatorParty

First rotator to called site; don’t die early.

Smoke: retake (optional)
P4
B delay (Monster)Sewers

Delay Monster with smoke then fall back to Pillar.

Smoke: Monster (optional)
P5
B delay (Short)Sandbags

Delay B Short then fall back; survive for retake.

Smoke: B Short (optional)