Skip to main content

CS2/CALLER

A pinch (Ramp + Palace waterfall)

3 Ramp + 2 Palace: hit together, clear close corners, secure plant at Default.

Player assignments

5 roles
P1
IGL / Ramp EntryA Ramp

Lead Ramp contact; clear Tetris then Default boxes edge.

P2
Ramp TraderA Ramp

Trade the first duel; clear Stairs-side swing.

P3
Ramp SupportA Ramp

Pop-flash over Ramp for entry; then follow for trades.

Flash: A Ramp pop
P4
Palace EntryPalace

Drop on timing; clear Under Palace / Shadow areas.

P5
Palace TraderPalace

Trade Palace drop; help secure plant and hold CT/Jungle swings.