A pinch (Ramp + Palace waterfall)
3 Ramp + 2 Palace: hit together, clear close corners, secure plant at Default.
Player assignments
5 rolesP1
IGL / Ramp EntryA Ramp
Lead Ramp contact; clear Tetris then Default boxes edge.
P2
Ramp TraderA Ramp
Trade the first duel; clear Stairs-side swing.
P3
Ramp SupportA Ramp
Pop-flash over Ramp for entry; then follow for trades.
Flash: A Ramp pop
P4
Palace EntryPalace
Drop on timing; clear Under Palace / Shadow areas.
P5
Palace TraderPalace
Trade Palace drop; help secure plant and hold CT/Jungle swings.