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CS2/CALLER

Passive: give some space, play retakes

Don’t over-fight early; use delay utility and keep numbers for retake protocols.

Player assignments

5 roles
P1
A Anchor (safe)Ticket

Hold safe angles; delay only—don’t die first.

Smoke: A Ramp/Palace (optional)
P2
Jungle (safe)Jungle

Play for retake; keep flash for late support.

Flash: Retake support
P3
Mid Info (safe)Connector

Give early mid space if pressured; call rotations.

Smoke: Mid (optional)
P4
B Anchor (delay)Bench

Delay Apps with smoke/molly then live.

Smoke: B Apartments exitMolotov: B Apartments exit (optional)
P5
Market (retake)Market

Play deeper for retake; don’t get isolated.