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CS2 Caller

Squeaky pinch (info + Vents threat)

Two push Squeaky for early A info while two threaten Mid/Vents; pinch A or B based on read.

Player assignments

5 roles
P1
IGL / SqueakyT Hall

Take the Squeaky door fight; call intel immediately.

P2
Squeaky SupportT Hall

Flash the Squeaky peek to force CT off angle; trade on contact.

Flash: Squeaky pop
P3
Vents PresenceGarage

Hold Mid Vents threat; threaten B commit and listen for CT rotate.

P4
Highway InfoGarage

Peek Mid/Highway for info; call any CT Window or Z activity.

P5
A Main SoloT Hall

Stay safe outside A Main; commit based on IGL call.