Squeaky pinch (info + Vents threat)
Two push Squeaky for early A info while two threaten Mid/Vents; pinch A or B based on read.
Player assignments
5 rolesP1
IGL / SqueakyT Hall
Take the Squeaky door fight; call intel immediately.
P2
Squeaky SupportT Hall
Flash the Squeaky peek to force CT off angle; trade on contact.
Flash: Squeaky pop
P3
Vents PresenceGarage
Hold Mid Vents threat; threaten B commit and listen for CT rotate.
P4
Highway InfoGarage
Peek Mid/Highway for info; call any CT Window or Z activity.
P5
A Main SoloT Hall
Stay safe outside A Main; commit based on IGL call.