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CS2 Caller

Gamble: one-lane A Main (no mid control)

Five commit A Main; maximize close fights and fast plant — no slow defaults.

Player assignments

5 roles
P1
EntryT Hall

First swing; clear Quad and Default.

P2
TraderT Hall

Trade entry; clear A Default close lanes.

P3
SupportT Hall

Pop-flash over A Main to force defenders off angles.

Flash: A Main pop
P4
FlexT Hall

Pick up bomb if needed; get plant ASAP.

P5
IGLT Hall

Call instant commit — no stopping at A Main mouth.