Gamble: one-lane A Main (no mid control)
Five commit A Main; maximize close fights and fast plant — no slow defaults.
Player assignments
5 rolesP1
EntryT Hall
First swing; clear Quad and Default.
P2
TraderT Hall
Trade entry; clear A Default close lanes.
P3
SupportT Hall
Pop-flash over A Main to force defenders off angles.
Flash: A Main pop
P4
FlexT Hall
Pick up bomb if needed; get plant ASAP.
P5
IGLT Hall
Call instant commit — no stopping at A Main mouth.