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CS2 Caller

Passive: give some space, play retakes

Don't over-fight early; use delay utility and keep numbers for retake protocols.

Player assignments

5 roles
P1
A Anchor (safe)Quad

Hold safe angles; delay only — don't die first.

Smoke: A Main (optional)
P2
Truck (safe)Truck

Play for retake; keep flash for late support.

Flash: Retake support
P3
Mid Info (safe)CT Window

Give early mid space if pressured; call rotations.

Smoke: Mid (optional)
P4
B Anchor (delay)Headshot

Delay Vents with smoke/molly then live.

Smoke: Vents exitMolotov: Vents exit (optional)
P5
CT Hall (retake)Heaven

Play deeper in CT Hall for retake; don't get isolated.