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CS2/CALLER

Split B (Water → B Connector + B Long)

Pressure B from Water/B Connector while B Long/B Main hits; collapse together to break CT setups.

Player assignments

5 roles
P1
IGL / Water leadMid

Lead into Water and call pinch timing.

Flash: Water pop (optional)
P2
Connector entryWater

First into B Connector; clear close corners.

Smoke: Long to Connector (optional)
P3
Connector traderB Connector

Trade into site; swing Pillar lane on timing.

P4
B Long entryRuins

Hit B Long/B Main on call; clear Pillar lane.

Flash: B entry pop (optional)
P5
B Long traderB Main

Trade B Long entry; clear Ninja/Backsite.

Smoke: Sniper (optional)