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CS2/CALLER

Default (Mid priority with Mid Window + Mid Temple)

Stabilize Mid with key smokes, keep A Main and B Long pressure, then execute based on CT rotations.

Player assignments

5 roles
P1
IGL / Mid callerMid

Coordinate Mid utility and regroup trigger.

Flash: Mid support
P2
Smoke (Mid Window)Mid

Throw Mid Window smoke to deny early peeks.

Smoke: Mid Window
P3
Smoke (Mid to Temple)Mid

Throw Mid to Temple smoke; pressure A Connector/Temple.

Smoke: Mid to Temple
P4
A Main lurkA Main

Hold A Main for pushes; punish rotates.

Flash: A Main pop (optional)
P5
B Long lurkRuins

Hold B Long space; be ready to line a B execute smoke.

Smoke: T Spawn to B Main (optional)