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CS2 Caller

B set-piece (Ruins → Connector / Palace / Street)

Deploy deep smokes from Ruins/B Long to block Connector and Palace while smoking Street; scale into B with full utility coverage.

Player assignments

5 roles
P1
IGL / Ruins leadRuins

Coordinate smoke timing and slow-scale into B Entrance.

P2
Smoke (Ruins to Connector)Ruins

Throw Ruins → Connector smoke to cut Mid rotators.

Smoke: Ruins to Connector
P3
Smoke (Ruins to Palace)Ruins

Throw Ruins → Palace smoke to deny CT Spawn crossfire.

Smoke: Ruins to Palace
P4
Smoke (Ruins to Street)Ruins

Throw Ruins → Street smoke; then trade into site.

Smoke: Ruins to Street
P5
EntryB Main

Entry off smoke blooms; clear Pillar lane and plant.

Flash: B entry pop (optional)