Player assignments
5 rolesP1
EntryB Long
First contact into B Entrance; force close fight.
P2
TraderB Main
Trade Entry; clear Ninja/Backsite close.
P3
SupportRuins
Optional flash into entrance; otherwise tight spacing.
Flash: B Entrance pop (optional)
P4
FlexB Long
Cover Street/CT line while plant goes down.
P5
IGLB Long
Call instant commit—no stopping at choke.