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CS2/CALLER

Long take (2-wave with flashes)

Group Outside Long, flash corner, clear Pit, then decide: scale A or hold Long control.

Player assignments

5 roles
P1
IGL / EntryOutside Long

First out Long Doors; clear Long Corner then swing toward Blue.

P2
SupportLong Doors

Pop-flash corner as Entry swings; deny Long Corner vision.

Flash: Long pop (over corner)
P3
TraderOutside Long

Trade Entry at Long Corner/Blue; clear Side Pit then Pit.

P4
FlexTop Mid

Hold Top Mid for CT Mid push; late join Long if safe.

P5
LurkerCatwalk

Hold Catwalk pressure so CTs can’t over-rotate Long; late pinch A Ramp.