Long take (2-wave with flashes)
Group Outside Long, flash corner, clear Pit, then decide: scale A or hold Long control.
Player assignments
5 rolesP1
IGL / EntryOutside Long
First out Long Doors; clear Long Corner then swing toward Blue.
P2
SupportLong Doors
Pop-flash corner as Entry swings; deny Long Corner vision.
Flash: Long pop (over corner)
P3
TraderOutside Long
Trade Entry at Long Corner/Blue; clear Side Pit then Pit.
P4
FlexTop Mid
Hold Top Mid for CT Mid push; late join Long if safe.
P5
LurkerCatwalk
Hold Catwalk pressure so CTs can’t over-rotate Long; late pinch A Ramp.