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CS2/CALLER

Short execute (progression + jump-up smokes)

Take Short behind Mid Doors smoke, then use the two Short smokes to reduce Car/Short-box threats and hit A.

Player assignments

5 roles
P1
IGL / SupportT Spawn

Smoke Mid Doors early to enable Short take.

Smoke: Mid Doors
P2
Short SupportCatwalk

Throw Short progression smoke (Car denial) then Jump-up smoke (Short boxes).

Smoke: Short progressionSmoke: Jump-up (Short boxes)
P3
EntryStairs

Lead into A Platform once smokes bloom; clear Ramp then Goose-side swing.

Flash: Short pop (for entry)
P4
TraderA Platform

Trade Entry; clear A Ninja then hold CT/Goose lines for plant.

P5
Long lurkA Long

Throw CT smoke from Long as distraction; hold Long push/rotate cut.

Smoke: CT (from Long)