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CS2/CALLER

Passive default → late Long hit

Default spread for info; if CTs spend early utility elsewhere, regroup and take Long together with flashes/smokes.

Player assignments

5 roles
P1
IGLTop Mid

Call regroup trigger (CT utility used / push denied).

Flash: Mid info pop (optional)
P2
AWPerT Spawn

Hold Mid Doors line early; later transition to Long angle.

P3
Long SupportOutside Long

Flash corner on regroup; optional smoke Long Corner.

Flash: Long popSmoke: Long Corner (optional)
P4
Long EntryOutside Long

First out on flash; clear Long Corner then Pit.

P5
Long TraderOutside Long

Trade at Blue/Pit; help cross into A Cross if called.

Smoke: A Cross (optional)