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CS2/CALLER

Default spread (info + punish pushes)

Spread early across Long/Mid/Tunnels, use safe utility to take space, then group based on info.

Player assignments

5 roles
P1
IGL / SupportTop Mid

Coordinate default: hold mid space and call regroup timing.

Smoke: Mid DoorsFlash: Mid support
P2
AWPerT Spawn

Hold Mid Doors line; punish CT Mid peeks through smoke gaps.

P3
Long presenceOutside Long

Hold Long Doors push; be ready to throw CT smoke from Long as pressure/fake.

Smoke: CT (from Long)
P4
B lurkerOutside Tunnels

Hold Outside Tunnels; punish CT tunnel pushes; keep B option alive.

Molotov: B Tunnels pushback (if pushed)
P5
FlexXbox

Control Catwalk access; be ready for Short split.

Smoke: Xbox (if needed)