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CS2/CALLER

Passive: give early space, play retakes

Don’t fight every area; delay with utility, stay alive, and retake with numbers.

Player assignments

5 roles
P1
Long passivePit

Hold Long from safe angle; smoke only to slow, not to fight.

Smoke: Long Doors (delay)
P2
Short passiveA Ramp

Hold A Cross/Short from safe cover; fall back on pressure.

Smoke: Catwalk (optional)
P3
Mid rotatorCT Spawn

Anchor rotations; be first to support A or B based on info.

Flash: Retake support
P4
B anchorB Back Site

Delay with smoke/molly then fall back; play retake with team.

Smoke: B Tunnels exitMolotov: B Tunnels exit (optional)
P5
AWPer / MidCT Mid

Hold Mid Doors briefly, then reposition to support called site.