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CS2/CALLER

Aggro Upper Tunnels push (2-man, flashed)

Unexpected tunnel push with layered support; take a fight, then reset to sites.

Player assignments

5 roles
P1
Tunnel entryOutside Tunnels

Push Upper Tunnels on flash; take one duel, then fall back to B.

P2
Tunnel supportB Doors

Flash the tunnel push; trade and then return to B hold.

Flash: Upper Tunnels support
P3
AWPer / MidCT Mid

Hold Mid Doors so tunnel push isn’t punished by mid timing.

P4
Long anchorLong Corner

Hold Long safe while B push happens.

Smoke: Long Doors (optional)
P5
Short anchorCatwalk

Hold Short safe; call if Short hit begins.