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CS2/CALLER

Default (Mid priority: Mid Doors smoke + Elbow take)

Use a Mid Doors smoke and an Elbow flash + molly to win Mid/Donut space; keep A Main and Cave pressure to prevent stacks, then regroup off info.

Player assignments

5 roles
P1
IGL / Mid callerElbow

Coordinate mid utility and decide split A/B.

Flash: Mid support
P2
Mid SupportElbow

Pop-flash for mid entry; molly close Elbow to deny CT push.

Flash: Mid take popMolotov: close Elbow (optional)
P3
Smoke (Mid Doors)Mid

Smoke Mid Doors to reduce CT peeks/rotations.

Smoke: Mid Doors
P4
A pressure / LurkA Main

Hold A Main; punish pushes and keep A threat alive.

Flash: A Main pop (optional)
P5
B pressure / LurkCave

Hold Cave push; be ready to join B split.

Molotov: Cave pushback (optional)