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CS2 Caller

B execute (Short + Long smokes)

Smoke Short and Long to block CT rotators from Back Halls/CT Spawn; execute through Cave and Ramp with flashes to clear Pillar and Wood.

Player assignments

5 roles
P1
EntryRuins

First out; clear Ramp lane and swing Pillar.

Flash: Cave exit pop
P2
Smoke (Short)Ruins

Throw Short smoke to block Alley/Back Halls; then trade into site.

Smoke: Short
P3
Smoke (Long)Ruins

Throw Long smoke to deny CT crossfire; then trade.

Smoke: Long
P4
Trader / Site ClearRuins

Trade entry; molotov Pillar/Wood and clear site.

Molotov: Pillar (optional)
P5
Mid cutMid

Hold Connector push timing; late pinch Lane if needed.

Flash: B support (optional)