B execute (Short + Long smokes)
Smoke Short and Long to block CT rotators from Back Halls/CT Spawn; execute through Cave and Ramp with flashes to clear Pillar and Wood.
Player assignments
5 rolesP1
EntryRuins
First out; clear Ramp lane and swing Pillar.
Flash: Cave exit pop
P2
Smoke (Short)Ruins
Throw Short smoke to block Alley/Back Halls; then trade into site.
Smoke: Short
P3
Smoke (Long)Ruins
Throw Long smoke to deny CT crossfire; then trade.
Smoke: Long
P4
Trader / Site ClearRuins
Trade entry; molotov Pillar/Wood and clear site.
Molotov: Pillar (optional)
P5
Mid cutMid
Hold Connector push timing; late pinch Lane if needed.
Flash: B support (optional)