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CS2/CALLER

A execute (Temple + Donut smokes, entry flashes)

Isolate Temple/Donut defenders with smokes; hit A from A Main with flashes and trades for Default plant.

Player assignments

5 roles
P1
EntryA Main

Hit off smokes; clear close A Site angles.

Flash: A entry pop
P2
Smoke (Temple)A Main

Throw Temple smoke; then trade into site.

Smoke: Temple
P3
Smoke (Donut)Mid

Throw Donut smoke; then pinch via Donut doorway.

Smoke: Donut
P4
TraderA Main

Trade entry; hold Default plant space.

Molotov: close Temple (optional)
P5
Donut pinchDonut

Arrive on timing; pressure Temple-side defenders.

Flash: Donut pop (optional)