Player assignments
5 rolesP1
EntryRuins
First swing out; take close duel at Ramp/Pillar.
P2
TraderRuins
Trade immediately; clear Lane-side close.
P3
SupportRuins
If any util: one pop flash; otherwise stay glued for trades.
Flash: Cave exit pop (optional)
P4
FlexRuins
Pick up dropped gun; cover plant.
P5
IGLRuins
Call instant commit—no stopping at choke.