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CS2/CALLER

Half-buy default (delay Mid/Donut, survive)

Use limited utility to slow Mid/Donut and Cave; avoid isolated fights and play for rotates.

Player assignments

5 roles
P1
A AnchorTemple

Hold A Main safely; fall back on pressure.

Molotov: A Main (optional)
P2
DonutDonut

Delay Donut crunch with a smoke/flash if available.

Smoke: Donut (optional)
P3
MidMid

Info only; don’t die early.

Smoke: Mid (optional)
P4
B RampRamp

Hold close; survive and call rotations.

Smoke: B Lane (optional)
P5
Lane / RotatorLane

Trade Ramp and rotate through Mid/CT on contact.

Flash: B support (optional)