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CS2/CALLER

Passive: delay and play retakes

Give some early space; spend utility to stall executes and keep 5 alive for retakes.

Player assignments

5 roles
P1
Temple (delay)Temple

Delay A Main with molly/smoke then live.

Molotov: A Main (delay)Smoke: Temple (optional)
P2
Donut (delay)Donut

Delay Donut crunch; fall back to CT Spawn when pressured.

Smoke: Donut (delay)
P3
Mid (info only)Mid

Info then reposition; don’t die early.

Flash: retake support (optional)
P4
Ramp (delay)Ramp

Smoke B Lane on hit; fall back for retake.

Smoke: B Lane (delay)
P5
Lane (retake)Lane

Stay alive and keep utility for retake timing.

Flash: retake support